Another good name for this game could have been "Run Like Hell", because in almost every single situation, the best solution is to high-tail it in the opposite direction. White Door Games basically designed Dreadhalls with a very specific intention,  to scare the living daylights out of anyone brave enough to don a headset. You're walking down these dark, dank hallways, holding your torch out in front of you to try to give yourself the maximum illumination. Unfortunately, most of the time, your torch is short on fuel, and your light is dim and flickering.  If occasional jump scares along with a constant feeling of dread sounds like a bad idea, then stay far away from this game, because that's exactly what it delivers in spades. Â